Активное обучение английскому языку через игру
учебно-методический материал по английскому языку на тему

Косолапова Оксана Николаевна

 

«… a game causes  sudden realization

of individual’s abilities that makes him

feel the same delight as does an artist

experiencing the burst of creation…».

 

F.Shiller

 

«… в игре человек испытывает такое же наслаждение

от    свободного   обнаружения   своих    способностей,

какое художник  испытывает  во  время  творчества».

Ф. Шиллер.

 

 

Active teaching through games

 

 

Every teacher knows that it is crucial to choose methods of teaching suitable for the class, number of students, age and level difference. Finding a right method is half job in the teaching process. Different, captivating, unordinary activities in the classroom will help motivate the students and improve the effectiveness of the language learning process.

Game is a means to activate the lexical and grammatical material, development of skills and knowledge of all activities. Game develops creative, intellectual capacity of a student. It involves a decision: what to do, what to say, how to win.

Educational games help to make learning a foreign language interesting and more fun. They help to create the atmosphere of passions, relaxed environment, bring up the sense of equality and help the student to overcome shyness, constraint, remove language barriers. In any type of activity there could be a place for a game, and then even the most boring class becomes a fascinating one.

Games encourage students to interact and communicate. Communication builds stronger friendship, helps students feel more comfortable in the class. Games help teachers to create contexts in which the language is useful and meaningful.

In general, games can be divided into the following categories:

 Icebreakers and Warm ups; Active Games; Quite\Passive Games and Outdoor Activities.

 

 

 

 

Icebreakers and

Warm ups

 Active Games

Quite\Passive Games

Outdoor Activities.

Create friendly, relaxed atmosphere and give a good start for the lesson.

There are games that require students to move, be active and be physically involved in activity. Teachers can use these games during any part of the lesson or use them for unusual classes that would take place in any available school area.

May use for repetition of lexical and grammatical material. These games don’t require students to run around the classroom and are not noisy.

These games could be played outside the classroom. They are entertaining and bring up team spirit.

Game:

“Blind Robot”

Equipment: none

Group: 4 + participants

Duration: 3-6 minutes

Blindfold one of the kids. Make sure they learnt the vocabularies: turn left, turn right, go straight, turn around, go across, etc. The blindfolded student must reach the target (another student or an object). All the students help him get there by saying where to go.

 

Game: “Pictionary”  (picture + dictionary)

Equipment: board, markers, flashcards.

Group: 10+ participants.

Duration: 5-8 minutes.

One student reads the word from a flashcard, then must try to draw it quickly while the other students guess what it is. For a class of thirty-six divide them into groups of six and each group competes against each other. Any grammar can be used: “he is playing soccer” or “he played soccer” or just “soccer”.

Game:

“Comic Writing”

Equipment: comic books.

Group: 10+ participants

Duration: 15 minutes.

Take a page from famous comic books and copy the pictures so that they would have blank speaking bubbles.

Then hand out comics to your students and ask them to write a story to fill in the bubbles. Let them work in pairs or small groups. They can use dictionaries, their textbooks or ask the teacher. Students are allowed to write about anything they want. Then ask your students to come up and read their comic stories in front of the class. This activity lets the students express their ideas and feelings in a fun and interesting way.

Game: Octopus

Equipment: none

Group: 12 + participants

Duration: 7-12 minutes

An area about half the size of a basketball court is best for this game. Preset the boundaries on a field or blacktop area. Choose one or two people from the group to act as octopuses. They stand in the center of the court. Other participants line up on one end boundary. When an octopus calls “GO!”, every one runs from one end to the other trying not to get tagged by an octopus. If tagged, the person becomes a jellyfish. They are frozen to the sport where they were tagged and can move their arms only. They then assist the octopus in tagging the other children who are running back and forth. The last free person remaining is the winner.

 

 

“Butterfly in the Wind”

 

A child is like a butterfly in the wind

Some can fly higher than the others

But each flies the best it can

Why compare it to the others????

Each one is different

Each one is special

Each one is beautiful.

Ребенок похож на бабочку на ветру

Одни могут летать выше, чем другие

Но каждая летает самым

наилучшим способом

Зачем сравнивать её с другими

Каждая особая

Каждая красивая

Скачать:

ВложениеРазмер
Office presentation icon Презентация158.5 КБ

Предварительный просмотр:


Подписи к слайдам:

Слайд 1

Active teaching through games «… a game causes sudden realization of individual’s abilities that makes him feel the same delight as does an artist experiencing the burst of creation… ». F.Shiller.

Слайд 2

Active teaching through games Every teacher knows that it is crucial to choose methods of teaching suitable for the class, number of students, age and level difference. Finding a right method is half job in the teaching process. Different, captivating, unordinary activities in the classroom will help motivate the students and improve the effectiveness of the language learning process.

Слайд 3

Game is a means to activate the lexical and grammatical material, development of skills and knowledge of all activities. Game develops creative, intellectual capacity of a student. It involves a decision: what to do, what to say, how to win. Educational games help to make learning a foreign language interesting and more fun. They help to create the atmosphere of passions, relaxed environment, bring up the sense of equality and help the student to overcome shyness, constraint, remove language barriers. In any type of activity there could be a place for a game, and then even the most boring class becomes a fascinating one.

Слайд 4

Games encourage students to interact and communicate. Communication builds stronger friendship, helps students feel more comfortable in the class. Games help teachers to create contexts in which the language is useful and meaningful. In general, games can be divided into the following categories: Icebreakers and Warm ups; Active Games; Quite\Passive Games and Outdoor Activities.

Слайд 5

Icebreakers and Warm ups Create friendly, relaxed atmosphere and give a good start for the lesson. Game: “ Blind Robot” Equipment: none Group: 4 + participants Duration: 3-6 minutes Blindfold one of the kids. Make sure they learnt the vocabularies: turn left, turn right, go straight, turn around, go across, etc. The blindfolded student must reach the target (another student or an object). All the students help him get there by saying where to go.

Слайд 6

Active Games There are games that require students to move, be active and be physically involved in activity. Teachers can use these games during any part of the lesson or use them for unusual classes that would take place in any available school area. Game: “Pictionary” (picture + dictionary) Equipment: board, markers, flashcards. Group: 10+ participants. Duration: 5-8 minutes. One student reads the word from a flashcard, then must try to draw it quickly while the other students guess what it is. For a class of thirty-six divide them into groups of six and each group competes against each other. Any grammar can be used: “he is playing soccer” or “he played soccer” or just “soccer”.

Слайд 7

Quite\Passive Games May use for repetition of lexical and grammatical material. These games don’t require students to run around the classroom and are not noisy. Game: “Comic Writing” Equipment: comic books. Group: 10+ participants Duration: 15 minutes. Take a page from famous comic books and copy the pictures so that they would have blank speaking bubbles. Then hand out comics to your students and ask them to write a story to fill in the bubbles. Let them work in pairs or small groups. They can use dictionaries, their textbooks or ask the teacher. Students are allowed to write about anything they want. Then ask your students to come up and read their comic stories in front of the class. This activity lets the students express their ideas and feelings in a fun and interesting way.

Слайд 8

These games could be played outside the classroom. They are entertaining and bring up team spirit. Game : « Octopus » Equipment : none Group : 12 + participants Duration: 7-12 minutes An area about half the size of a basketball court is best for this game. Preset the boundaries on a field or blacktop area. Choose one or two people from the group to act as octopuses. They stand in the center of the court. Other participants line up on one end boundary. When an octopus calls “GO!”, every one runs from one end to the other trying not to get tagged by an octopus. If tagged, the person becomes a jellyfish. They are frozen to the sport where they were tagged and can move their arms only. They then assist the octopus in tagging the other children who are running back and forth. The last free person remaining is the winner. Outdoor Activities.


По теме: методические разработки, презентации и конспекты

Оптимизация обучения английскому языку через педагогическое сотрудничество

Современное состояние образования характеризутся гуманным отношением.Складываются новые отношения между преподавателем и студентом :субъектно-субъектные.педагогическое сотрудничество в преподавании ан...

Реализация системно - деятельностного подхода к обучению английскому языку через оптимальное сочетание форм, методов и приёмов ИКТ

В докладе  представлены способы решения проблемных ситуаций образовательной практики, а именно:  повышение мотивации к изучению английского языка учащихся различных категорий, развитие позна...

Проектное задание на тему: «НАУЧНО-МЕТОДИЧЕСКОЕ СОПРОВОЖДЕНИЕ КАЧЕСТВА ОБУЧЕНИЯ АНГЛИЙСКОМУ ЯЗЫКУ ЧЕРЕЗ СИСТЕМУ КОНТРОЛЯ»

ГОУ ДПО «Ленинградский областной институт развития образования»Факультет менеджмента в образованииКафедра управления и экономики в образованииПРОЕКТНОЕ ЗАДАНИЕТЕМА: «НАУЧНО-МЕТОДИЧЕСКОЕ СОПРОВОЖДЕНИЕ ...

Методические рекомендации "Повышение интереса к занятиям английского языка через игру и искусство на начальном этапе обучения"

В данной работе рассматриваются способы повышения интереса к занятиям английского языка через игру и искусство на начальном этапе обучения: дается понятие интереса и его роли в обучении языку, особенн...

Открытый урок по английскому языку. Открытый урок на активность обучения английского языка». (2 е—5 е классы обучения предмету)

Применение различныхвидов игр на уроке с целью закрепления лексических и грамматических навыков в обучении английскому языку....

Обучение английскому языку через занятие – игру.

Как педагог-предметник, рассматриваю использование игровых технологий на уроках неотъемлемой частью своей работы. Считаю, что именно игровые элементы, грамотно включённые в учебный процесс, способны п...

Обучение английскому языку через игры

Игры для изучения английского для детей являются основной формой обучения иностранному языку. Они создают непринужденную обстановку, в которой обучение происходит легче, по сравнению с принудительными...