Презентация о волшебной игре в мире Гарри Поттера.
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Автор Юнусов Равиль Азатович , группа НРТ-13-( 11 )-1, ТюмГНГУ, Нефтегазовый колледж им. Ю.Г.Эрвье Руководитель Макаров А.Д. Квиддич - игра волшебного мира Тюмень, 2016Слайд 3
Matches are played between two teams of seven players riding flying broomsticks, using four balls: a Quaffle, two Bludgers, and a Golden Snitch. Six ring-shaped goals are situated atop poles of different heights, three on each side of the pitch.
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Quidditch matches are played on (or rather over ) an oval-shaped, 500 feet (150 m) long and 180 feet (55 m) wide pitch, with a small central (core) circle approximately 2 feet (0.61 m) in diameter. At each end stand three hooped goal posts, each at a different height: one at 30 ft (9.1 m), one at 40 ft (12 m), and one at 50 ft (15 m), comprising the scoring area.
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There is also a line that shows mid-field, which is 250 ft (76 m). Quidditch fields have white shaded areas around the goalposts, to mark the scoring area and the bounds in which keepers must stay.
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The Quaffle is spherical in shape (although it is shown with four large dimples in the films, appearing more as a tetrahedron), scarlet in colour, and approximately 12 inches (30 cm) in diameter, and about the weight of a football but hollow. It is explained in Quidditch Through the Ages that the Quaffle is enchanted to fall very slowly through the air when dropped to prevent players from having to continuously dive to retrieve it.
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The backstory of Quidditch explains that the red colour was instituted to create a stronger contrast between the Quaffle and mud. The Quaffle is also enchanted to make it easy to grip with only one hand. Only one Quaffle is used in a game, and if the Chaser throws it through the hoop they score 10 points for their team.
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The two Bludgers are round, jet black balls, made of iron. A Bludger is 10 inches (25 cm) in diameter. They are described as being bewitched to fly without any visible means of propulsion, although they do retain inertia, which makes them unable to change speed or direction swiftly. They act as airborne obstacles, flying around the pitch and trying indiscriminately to knock players off their brooms.
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The Beaters carry short wooden clubs, which they use to knock the Bludgers away from their teammates and/or toward the opposing team. The Bludgers do most of the damage in the game of Quidditch; they will occasionally injure players and break brooms. A correctly bewitched Bludger with no jinxes will not side with a team .
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The Golden Snitch, often referred to as simply the Snitch, is a small golden ball the approximate size of a walnut (roughly 1 inch (2.5 cm) in diameter). In the films, the wings on the Snitch are gold, although in the books it is described as having silver wings. The winged Snitch is enchanted to hover, dart, and fly around the pitch, avoiding capture while remaining within the boundaries of the playing area.
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Each team has a designated Seeker (most seekers are the lightest, fastest, and smallest players on their team), whose only task is to capture the Snitch. The seeker who catches the Snitch scores 150 points, and only the capture of the Snitch will end the game. It is mentioned in the books that on rare occasions, Quidditch games have been known to last for months, so it is of key importance to catch the Golden Snitch as quickly as possible.
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Each team is made up of seven players, consisting of three Chasers , two Beaters , one Keeper and one Seeker . The job of the Chasers is to keep possession of the Quaffle, and try to score a goal (worth ten points) by throwing it through one of the opponents' three hoops. They can pass it among themselves, but only one player is allowed in the scoring area at any time.
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The two Beaters have to protect the rest of the team from the Bludgers by hitting them at the other team with a wooden bat (like a baseball bat), which they hold in one hand. They are usually the biggest and strongest of the team. They are not allowed to hit the Bludgers at the crowd, the referee, or the Keeper (unless the Quaffle is inside the scoring area). The Keeper has to protect the team's goal hoops by flying in front of them and stopping the opponents from throwing the Quaffle through them.
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Magical flying broomsticks are one of the forms of transportation for wizards and witches, as well as for playing Quidditch. Hogwarts Quidditch players are allowed to use whatever broomsticks they like or their sponsors can afford, despite the fact that more expensive brooms often confer great (and arguably unfair) advantages in speed and maneuverability.
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The game starts with the referee releasing all four balls from the central circle. The Bludgers and the Snitch, having been bewitched, fly off of their own accord, the Snitch to hide itself quickly and the Bludgers to attack the nearest players. The Quaffle is thrown into the air by the referee to signal the start of play.
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Chasers score by sending the red, football-sized Quaffle through any of the three goal hoops. Each goal scored is worth ten points. After a goal is scored, the Keeper of the team scored upon throws the Quaffle back into play. Capturing the Snitch earns the Seeker's team 150 points, equivalent to 15 goals scored by Chasers. Since the game ends immediately after the Snitch is caught, the team capturing the Snitch is very likely to win the game.
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As the game can be difficult to follow by the crowd, due to the high speed and maneuvering of the players, games will usually be commentated. Lee Jordan served as Quidditch commentator at Hogwarts for several years.
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The official rules of Quidditch, the wizarding game, are partially described in Quidditch Through the Ages. They are said to have been laid down in 1750 by the Department of Magical Games and Sports. There are over seven hundred fouls listed in the Quidditch rulebook, but 90% of the fouls listed are acknowledged by the rules concerning wand use against other players or referees.
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Blagging : No player may seize any part of an opponent's broom to slow or hinder the player (Draco Malfoy commits this foul in Prisoner of Azkaban , by grabbing Harry's broomtail to stop him from seizing the Snitch). Blatching : No player may fly with the intent to collide. (Substitute Slytherin seeker Harper breaks this rule when he collides into Harry after insulting the latter's friend, and Gryffindor Keeper, Ronald Weasley. This occurs in the sixth book, Harry Potter and the Half-Blood Prince .) Blurting : No player may lock broom handles with the intent to steer an opponent off course. (Often occurs while playing Slytherin.) Rules
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The backstory of Quidditch is mentioned only in passing in the main Harry Potter books. The majority of information on the origins of the game comes from Quidditch Through the Ages.
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